Some of these options include UI & HUD scaling for larger or smaller screens, aim assist, screen shake, vibration for controllers, varying resolution options, and Vsync. Graphical options are fairly slim, although with Children of Morta looking its best at all times, they’re hardly required. I never noticed any screen tearing, artifacting, or pop-ins – to my delight. Although I did experience a few minor frame dips on Co-op it never effected playability. Camera use often epitomizes this, drawing back to allow players to really take in the breadth of the surrounding world.Īs far as performance is concerned, Children of Morta runs exceptionally. The use of visual depth tied to the particular graphics style invents moments of raw scale that are detailed nothing short of awe-inspiring. Character animations are eloquent and smooth, along with thoughtfully detailed hand crafted locations. Landscapes are breathtaking, environmental animations are fluent, it’s nostalgic – yet modern in paradoxic harmony. I’ve just gotta say it: Children of Morta may contain some of the most beautiful applications of pixel art I’ve ever seen. For full transparency: this content was reviewed using a provided key. This product was reviewed on a 1050Ti 4Gb, 8GB Ram, with an i5-7300HQ. So let’s review Children of Morta through the lens of more objective metrics such as graphical fidelity, characters/story, content/length, controls & gameplay, then finally, sound design & cinematics. Therefore ALL forms of review are opinionated, and should be taken with a grain of salt (this included). How one derives fun from a product tends to be highly subjective. I was delightfully surprised with this particular 2015 kickstarter success story, so let’s delve into specifics and review why. You’ll play the Bergsons, a family of warriors and the keepers of Mount Morta. Developed by Dead Mage and published by 11 Bit Studios, (developers of another great title reviewed at ABG: Frostpunk) Children of Morta is a RogueLite Dungeon Crawler with elements of action-RPGs. First off, I’d like to preface this review by saying I’m admittedly ashamed that it took me this long to play Children of Morta.
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